





Greetings and welcome to another year of Pox Nora!
It's been 19 years since the launch and so we decided that a fitting update would be to spruce up the client a bit. Read on for more information about major changes to the client. As always, we appreciate your continued passion for this game and look forward to the big two-oh next year!
Maps
* Since an earlier issue with map distribution has been fixed, map weighting has been re-enabled for random matches.
* For clarity and ease of use, map weighting is now expressed by a map rarity that matches rune rarities in the game. Comm...
We are aware of instances where the game server and website have become unresponsive and/or restarted and are currently investigating. We apologize for any inconvenience this may have caused.
For the June patch there are some balance changes as well as improvements for the client rune manager, polish and consistency passes, and a lot of high resolution art updates.
This month we are also beginning to make upgrades to the bot server so that bots in skirmish matches stop doing things like throwing their champions into chasms and deploying Titans champions and Collection of Souls only to have them die. Updates to the bot server will hopefully be coming with every patch now and there are ideas of how to improve them so that they are more challenging, more interesting, and more fun t...