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Top 10 Players
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1      Alakhami

2      Hermaios

3      karmavore

4      Elf4ntGun

5      MonkeyDLuffy

6      ThePain2314

7      zeya231

8      catstrofe

9      TinyDragon

10      lanu

Top 10 Team Players
View All
1      Elf4ntGun

2      Hermaios

3      ColdSlash

4      darkhillq8

5      mikeworkdu

6      BIGGA340

7      julianpic

8      12drakula

9      Tonysh2mlf

10      LifeBloodx

Pox Nora is a collectible, turn-based, tactical, online fantasy game. Players command armies of fantastic creatures, cast spells of devastating power, and summon relics and equipment of ancient renown in order to defeat their opponents. Play Now!

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Events

October 2024 Patch

by Slugbait @ Mon Oct 14 00:42:11 UTC 2024

Client

* Abilities now correctly paginate in the Lower HUD. Additionally, more space has been given for abilities
* The Tile Info window has been moved above the abilities in the Lower HUD over the play area and now shows units that are hovered over
* Fixed an issue with the Tutorial in which it would not correctly show which rune to deploy

Solo Play


* Fixed issues with campaign games occurring due to it using the updated Runes of Valdac map rather than the older version

Maps


* removed Tundra Lake from ranked rotation
* added Ironfist Mountains to ranke...

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Mid-September 2024 Minor Hotfix

by Slugbait @ Tue Sep 17 04:12:00 UTC 2024

For this patch, there are a number of tweaks for champions and some other runes as a final set of changes to cap off this round of balance updates.

Additionally, in this update there are now updated Starter Decks available from beating the Training Faction missions. Even if you have beaten these missions you can earn the new decks by beating them again. The runes granted in these decks are non-tradeable and non-sacrificible.

Check out the community discord for information on an upcoming tournament!

Client

Visuals & FX
* Made a number of changes to improve performance
*...

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Mid-September 2024 Balance Update

by Slugbait @ Tue Sep 10 03:52:05 UTC 2024

Abilities


* Cast: Dark Pact changed to: Target a champion you own within 5 spaces. The next time this champion is the target of a spell within 6 turns, that spell is cast upon the closest enemy champion instead. Your shrine or avatar takes 5 damage when triggered. If the champion is not a valid target, the spell fizzles. This effect is hidden until triggered.
* Command: Charge AP cost changed from 4 to 3
* Eradicate changed to: Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 20...

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